DISPATCH
TAYLOR MOORE — SQUARECIRCLE LABS
R G B — THREE-STRIP CREW
00:00:00:00
REEL 1 / TITLES
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7 AGENTS ACTIVE
SQUARECIRCLE LABS PRESENTS — A 36-YEAR PRODUCTION
THE

ORCHESTRATOR'S
CUT

DIRECTED, LIT & SHIPPED BY TAYLOR MOORE · 1990 — 2026

Post-Supervisor on Final Fantasy: The Spirits Within. Apple-awarded AR developer. Photographer for Architectural Digest. Now I build autonomous agent crews that run production — and one of them is editing this page while you read it.

BOOTING CREW…
SCROLL TO ROLL ▼
00 — PROTOCOL

Most careers get a résumé. This one gets a conform. Three decades — film & post, spatial & editorial, agentic systems — cut into one reel by seven agents patrolling this page. Watch them file reports in the log, lower left. The same architecture runs production for my clients.

100+ PROJECTS SHIPPED
3 DECADES — FILM ▸ VFX ▸ GAMES ▸ AI
100% CLIENT SATISFACTION

Feature
Era

ACT I — 1990–2000
EA / SQUAREUSA · RECORD R
POST SUPERVISION ▸ FINAL FANTASY: THE SPIRITS WITHIN ▸ PARASITE EVE ▸ FIFA ▸ NHL ▸ TRIPLE PLAY BASEBALL ▸ DAILIES ▸ CONFORM ▸ POST SUPERVISION ▸ FINAL FANTASY: THE SPIRITS WITHIN ▸ PARASITE EVE ▸ FIFA ▸ NHL ▸ TRIPLE PLAY BASEBALL ▸ DAILIES ▸ CONFORM ▸ 
Final Fantasy: The Spirits Within theatrical one-sheet, 2001
REEL 2 — 02:41:07:12
ONE-SHEET · COLUMBIA / SQUARE PICTURES · 2001
V1 — CAREER CONFORM · 1990 → 2026
OBJECTIVE: ACHIEVED · 36 YEARS RECONCILED

Post-Supervisor on Final Fantasy: The Spirits Within and Parasite Eve at SquareUSA — the room where film pipelines and game engines first collided, and the training ground for everything since.

Before and alongside: Digital Media Producer at Electronic Arts, shipping content for FIFA, NHL and Triple Play Baseball — franchises measured in millions of players.

POST SUPERVISIONFinal Fantasy: The Spirits Within
ALSOParasite Eve — SquareUSA
FRANCHISESFIFA · NHL · Triple Play Baseball — EA
LESSONpipelines are the picture

Spatial &
Editorial

ACT II — 2012–2020
APPLE / ADOBE · RECORD G

Apple named me a “Top AR Developer” for Dronetopolis — spatial computing before the industry had settled on the name. Through the decade I consulted for Adobe on creative AI tools and workflows.

In parallel: official photographer of Quinta da Regaleira — the estate and its 27-metre initiation well — with work featured in Architectural Digest and Condé Nast. Teaching cameras to see space, one way or another.

AWARDApple “Top AR Developer” — Dronetopolis
CONSULTAdobe — creative AI tools
EDITORIALArchitectural Digest · Condé Nast
SUBJECTQuinta da Regaleira — initiation well
Wireframe survey of a circular ring building, AR anchor plot
ARKIT — 6DOF LOCKED · ANCHORS 14 · SITE SURVEY
APPLE FEATURE — TOP AR DEVELOPER · 2012
Looking up the spiral of the initiation well at Quinta da Regaleira
REGALEIRA · INITIATION WELL · 27 M — SINTRA

Light &
Water

ACT III — 2015–2020
UNREAL ENGINE 5 · RECORD B
AERIAL PLATE — OPEN OCEAN · 4K DCI · 24P
WIREFRAME PASS — DISPLACED MESH · 52×34 · 60.0 FPS

Lead environment lighting and cinematics in Unreal Engine 5. Built advanced water and material simulations for the Nigeria Water Project — physics in service of infrastructure, not just spectacle.

Ran photogrammetry pipelines for high-resolution 3D assets: photographs in, geometry out. The eye trained on Regaleira, pointed at production.

ENGINEUnreal 5 — lighting & cinematics lead
SIMULATIONwater / materials — Nigeria Water Project
CAPTUREphotogrammetry → high-res assets
BRIDGEfilm craft → realtime pipelines

The
Dailies

2020 — NOW · SQUARECIRCLE LABS
ACTUAL FOOTAGE — CLICK TO SCREEN
Agent constellation, orchestrator feed
PROGRAM FEED — ORCHESTRATOR · 8 AGENTS LINKED
ALL SYSTEMS NOMINAL · BRIEFS IN, SHIPS OUT
D—01
SCREENING
MULTI-AGENT ORCHESTRATIONMENTORMIND · PYTHON / LANGCHAIN
D—02
SCREENING
UI/UX PRODUCTIVITY SUITEORCAEDIT · REACT / FASTAPI / WHISPER
D—03
SCREENING
NODE-BASED ORCHESTRATIONORCAFILM · REACT FLOW / WEBSOCKET
D—04
SCREENING
PROJECTS 2025AI GEN · MULTI-TOOL · ROLLING

The
Conform

LIVE — EDITOR AGENT
ASSEMBLING 36 YEARS
LIVE — EDITOR CREW · PULLING SELECTS…

An editor agent assembling the career EDL in front of you — pulling selects from three decades, laying them to the timeline, verifying the objective, and starting again. Every clip is a real credit.

This is the shape of what I ship: crews that hold the cut — supervisors that own the timeline, workers that own ingest, QC and dispatch, critics that bounce weak work back. Logged, inspectable, and relentless.

ORCHESTRATIONMDFlow · Droid · MCP
RETRIEVALSupabase pgvector · Mongo · Redis
PIPELINESRemotion video · OpenRouter · N8N
GUARANTEEcritic-gated · full trace · objective: achieved
04 — SYSTEMS INDEX

Shipping Now

SQUARECIRCLE LABS — FOUNDED 2020 · MULTI-AGENT ORCHESTRATION FOR CONTENT AUTOMATION
NO.SYSTEMFUNCTIONSTACKSTATE
S-01MentorMindSelf-improving assistant — research, synthesis, critique, end-to-endPython · LangChain · multi-agent LIVE
S-02OrcaEditUnified AI productivity platform — chat, voice, image/video gen, in-chat PythonReact · FastAPI · Whisper LIVE
S-03OrcaFilmNode-based orchestration you can see — inspect every agent's reasoningReact Flow · WebSocket LIVE
S-04Video PipelineAutomated video assembly at render-farm paceRemotion · OpenRouter LIVE
S-05Retrieval CoreMemory + retrieval substrate under every crewSupabase pgvector · Mongo · Redis LIVE
S-06Projects 2025Rolling AI-gen experiments — images, video, agentic workflowsmulti-tool · documented ROLLING
TECHNICAL MATRIX — AGENTIC: MDFlow / Droid / MCP  ·  INFRA: OpenRouter / Supabase / Redis  ·  AUTOMATION: N8N / Python / CI-CD  ·  DEV: React / Node.js / TypeScript  ·  VISUAL: Unreal 5 / Remotion / DaVinci  ·  AWARDS: APPLE TOP AR DEVELOPER · ARCHITECTURAL DIGEST · CONDÉ NAST
$ crew dispatch --brief
taylor@squarecirclelabs.com
AVAILABILITY — SELECT ENGAGEMENTS · 2026 SCOPE — SYSTEMS, NOT SEATS BASE — REMOTE // GLOBAL