ORCHESTRATOR'S
CUT
Post-Supervisor on Final Fantasy: The Spirits Within. Apple-awarded AR developer. Photographer for Architectural Digest. Now I build autonomous agent crews that run production — and one of them is editing this page while you read it.
Most careers get a résumé. This one gets a conform. Three decades — film & post, spatial & editorial, agentic systems — cut into one reel by seven agents patrolling this page. Watch them file reports in the log, lower left. The same architecture runs production for my clients.
Feature
Era
EA / SQUAREUSA · RECORD R
Post-Supervisor on Final Fantasy: The Spirits Within and Parasite Eve at SquareUSA — the room where film pipelines and game engines first collided, and the training ground for everything since.
Before and alongside: Digital Media Producer at Electronic Arts, shipping content for FIFA, NHL and Triple Play Baseball — franchises measured in millions of players.
Spatial &
Editorial
APPLE / ADOBE · RECORD G
Apple named me a “Top AR Developer” for Dronetopolis — spatial computing before the industry had settled on the name. Through the decade I consulted for Adobe on creative AI tools and workflows.
In parallel: official photographer of Quinta da Regaleira — the estate and its 27-metre initiation well — with work featured in Architectural Digest and Condé Nast. Teaching cameras to see space, one way or another.
Light &
Water
UNREAL ENGINE 5 · RECORD B
Lead environment lighting and cinematics in Unreal Engine 5. Built advanced water and material simulations for the Nigeria Water Project — physics in service of infrastructure, not just spectacle.
Ran photogrammetry pipelines for high-resolution 3D assets: photographs in, geometry out. The eye trained on Regaleira, pointed at production.
The
Dailies
ACTUAL FOOTAGE — CLICK TO SCREEN
The
Conform
ASSEMBLING 36 YEARS
An editor agent assembling the career EDL in front of you — pulling selects from three decades, laying them to the timeline, verifying the objective, and starting again. Every clip is a real credit.
This is the shape of what I ship: crews that hold the cut — supervisors that own the timeline, workers that own ingest, QC and dispatch, critics that bounce weak work back. Logged, inspectable, and relentless.